
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
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: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Build a wide-ish board of creatures, drip +1/+1 counters via Zimone's combat trigger, then explosively double everything with her GU activated ability to swing for lethal or fuel proliferate/synergies. You ramp into Zimone turn 4, protect her, and snowball counters every turn until your team is unbeatable in combat or you assemble a counter-based combo.
Add fast mana (Sol Ring, Simic Signet, Birds of Paradise) and tutors like Worldly Tutor or Eldritch Evolution to find Zimone payoffs faster. Tighten the deck around a compact combo finish (Walking Ballista + counter doubler, or an infect package) so you're not relying solely on combat math. Prioritize protection (Heroic Intervention, Tamiyo's Safekeeping, Lightning Greaves) since the deck folds when Zimone or the board is removed.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.