
,
: You may put a land card from your hand onto the battlefield tapped.
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: Draw a card. If you control eight or more lands, draw two cards instead.
Zimone is a cheap GU value engine: drop extra lands to ramp toward eight, then tap her each turn to refill your hand. You build a self-sustaining lands/ramp shell that out-cards the table before pivoting to a big payoff—lands-matter synergies, landfall, or a mana-fueled finisher.
Add fast mana and more free land-drop engines (Exploration, Burgeoning, Oracle of Mul Daya) to spike eight lands quickly, and protect Zimone with Heroic Intervention or Lightning Greaves. Then commit to a focused payoff—Scapeshift/Field of the Dead, a Craterhoof-style finish, or a tight combo like Glacial Chasm-Thespian's Stage loops—so your card advantage actually closes games.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.