
Flying
Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast gain offspring as you cast them. (You may pay an additional
as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Cast creature spells with the built-in Offspring tax to make 1/1 token copies, flooding the board with bodies that also pump Zinnia. Lean on cheap, value-laden creatures and ETB triggers so each copy doubles your impact, then convert the wide board into damage via Zinnia's growing power or go-wide payoffs.
Add token doublers (Mondrak, Anointed Procession, Parallel Lives) and ETB value creatures to maximize each Offspring payment, plus ramp like Smothering Tithe and Sol Ring to afford multi-spell turns. Include go-wide finishers (Craterhoof Behemoth, Finale of Devastation, Akroma's Will) and protect the board with Heroic Intervention and Teferi's Protection. For higher power, lean into combo lines like Impact Tremors plus repeatable token generation or blink loops with Restoration Angel and value creatures.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite storm count, Infinite untap of lands you control, Infinite ETB
Combos via Commander Spellbook.
Same color identity (RUW), by popularity.