
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Flood the board with creatures, then let Zopandrel double everyone's power and toughness each combat to swing for lethal commander damage and trample beats. You ramp aggressively into the 7-drop, deploy fatties or token swarms, and overrun the table in one or two combat steps.
Prioritize trample and evasion enablers (Craterhoof Behemoth, Pathbreaker Ibex, Rancor) so doubled power can't be chumped, plus protection like Heroic Intervention and Vivien, Champion of the Wilds for flash/hexproof. Add fast ramp (Sol Ring, Nature's Lore, Three Visits, mana dorks) to land Zopandrel by turn 4-5, and tutors like Green Sun's Zenith and Worldly Tutor to assemble the kill. Cap the curve with extra-combat effects (Aggravated Assault, Moraug) to convert a single doubled swing into a table-ending turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite creature tokens, Infinite death triggers, Infinite ETB
→ Infinite creature tokens, Infinite death triggers, Infinite ETB
→ Infinite creature tokens, Infinite death triggers, Infinite ETB
→ Infinite colored mana, Infinite creature tokens, Infinite death triggers
→ Infinite creature tokens, Infinite death triggers, Infinite ETB
Combos via Commander Spellbook.
Same color identity (G), by popularity.