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Zuo Ci, the Mocking Sage
GGreenLegendary Creature — Human Advisor

Zuo Ci, the Mocking Sage

Mana value3Rank#28,918
BuildCard details

The Commander

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Zuo Ci can't be blocked by creatures with horsemanship.

Guide

Gameplan

Suit up a small, hard-to-kill commander and beat face. Zuo Ci's hexproof means opponents can't target him with removal, so you stack green ramp into big auras and equipment, accelerate combat damage, and ideally close with commander damage or a single oversized swing. Turn to turn you ramp early, then deploy buffs and protect your board.

Strengths

  • Built-in hexproof dodges spot removal and forces opponents to wrastle him with board wipes or blockers
  • Cheap 3-mana commander gets onto the battlefield fast and is easy to recast
  • Mono-green has elite ramp and the best fight/trample tools for a beatdown plan
  • Horsemanship evasion is essentially unblockable against any non-Portal:TK deck

Weaknesses

  • A vanilla 2/2-style body with no power/toughness pump of its own demands heavy investment
  • All-in voltron is fragile to board wipes and edicts that don't need to target
  • No card advantage or recursion stapled to the commander
  • Mono-green lacks interaction with the stack, fliers, and noncreature permanents

Key Cards

  • Shadowspear — Grants trample and lifelink while stripping hexproof from blockers, pushing commander damage through.
  • Rancor — Cheap recurring trample-and-pump aura that comes back when Zuo Ci dies to a wrath.
  • Garruk's Uprising — Trample plus a draw on each big creature's entry keeps the gas flowing in a creature-heavy build.
  • Three Visits — Two-mana ramp that fixes and accelerates the voltron clock.
  • Heroic Intervention — Protects your whole board from the wraths that are your only real weakness.

Upgrade Path

Lean into the hexproof by going voltron with efficient enchantments (Ancestral Mask, Snake Umbra, Rancor) and protective gear, while adding totem-armor and 'fog/protection' effects like Heroic Intervention and Tamiyo's Safekeeping to beat wraths. Tighten the mana base with green's premium ramp (Sol Ring, Three Visits, Cultivate) and add reliable trample sources like Shadowspear and Garruk's Uprising; for higher power, splash a green combo finisher such as Craterhoof Behemoth plus Earthcraft/Squirrel Nest tokens to convert evasion into lethal.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸21 commander damage via stacked auras/equipment and trample
  • ▸Pumping Zuo Ci or a green fatty huge and swinging through unblockable horsemanship evasion
  • ▸Overrun-style mass trample finishers like Craterhoof Behemoth or Pathbreaker Ibex

Archetypes

  • Voltron — Hexproof makes Zuo Ci an ideal, untargetable carrier for auras and equipment to deal commander damage.
  • Mono-Green Stompy — He fits a wide ramp-into-fatties plan where evasion closes games.
  • Aggro Beatdown — Cheap evasive threat backed by green pump dishes out fast, repeatable damage.

Combos

No combos found for this commander on Commander Spellbook.

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