
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Cast Zur on turn 4, attack with his flying body, and tutor enchantments with MV 3 or less directly onto the battlefield each combat to assemble locks, protection, or combo pieces. You grind value while either building a Voltron threat, choking opponents under stax auras, or fetching a game-ending enchantment combo. Most builds protect Zur heavily so his attack trigger keeps firing.
Add fast mana (Mana Crypt, Sol Ring, Mana Vault) and strong tutors/counters (Demonic Tutor, Mystical Tutor, Force of Will, Swords to Plowshares) to land Zur early and protect him. Tighten the enchantment toolbox toward compact two-card combos and high-impact stax (Solemnity package, Rest in Peace + Energy Field) rather than win-more auras. At the top end, lean into a turbo-protection Zur shell with free interaction and a fetchable combo finish to win before the table stabilizes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Opponents skip their untap steps, Lock
→ Infinite turns, Lock
→ Opponents skip their untap steps, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (BUW), by popularity.