
Haste
Zurgo attacks each combat if able.
During your turn, Zurgo has indestructible.
Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
Zurgo is a Mardu voltron beater that comes down swinging with haste as a 7/2 indestructible-on-your-turn threat, growing each time he kills a blocker. You suit him up with evasion and protection, swing for commander damage, and use removal plus aggressive creatures to clear the path. Off-turns you protect him through his weak toughness, since indestructible only applies during your turn.
Lean into protection and evasion to insulate his off-turn fragility—add Lightning Greaves, Whispersilk Cloak, and Robe of Stars to dodge sorcery-speed removal. Tighten the curve with fast mana (Sol Ring, Arcane Signet, Fellwar Stone) and a clean equipment toolbox to threaten a turn-six kill. For higher power, add extra-combat effects like Aggravated Assault and an Embercleave/Berserkers' Onslaught package to convert a single swing into a game-ending blow.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BRW), by popularity.