
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Force opponents to draw on others' turns to flood the board with Devil tokens, then swing your Devils to wheel-style draw-discard everyone (including you) for card advantage and random discard chaos. Win by going wide with Devils plus aristocrat-style pings from dying tokens, or by abusing the symmetrical card churn with payoffs.
Lean into ETB/death payoffs like Purphoros and Impact Tremors plus free sac outlets (Goblin Bombardment, Ashnod's Altar) to convert tokens into damage and mana. Add anthem and overrun effects (Coat of Arms, Shared Animosity, Craterhoof-style red finishers) for a go-wide kill, and protect Zurzoth with Swiftfoot Boots or Bolt-resistant recursion. Tighten the curve with cheap forced-draw enablers and a strong mono-red ramp/rock package to deploy your engine ahead of schedule.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.