
Creature — Human Shaman
Heroic — Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/2
Wyrm hasn't broken down this card yet — check back soon.
Wyrm hasn't mapped related cards for this one yet — check back soon.
→ Infinite colored mana that can only be spent to cast spells, Infinite magecraft triggers, Infinite mana creatures you control can produce
→ Infinite colored mana that can only be spent to cast spells, Infinite magecraft triggers, Infinite mana creatures you control can produce
→ Infinitely large creature until end of turn, Infinite magecraft triggers, Infinite storm count
→ Infinite colored mana that can only be spent to cast spells, Infinite magecraft triggers, Infinite mana creatures you control can produce
→ Infinite colored mana that can only be spent to cast spells, Infinitely powerful creatures you control until end of turn, Infinite magecraft triggers
The ability can target any creature except Akroan Conscriptor, including one that’s untapped or one you already control.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Notably, if that creature is enchanted by an Aura with bestow and dies while under your control, the Aura’s controller will continue to control the creature that Aura becomes.
If you control a legendary creature and gain control of another legendary creature with the same name, you’ll choose one to remain on the battlefield and put the other into its owner’s graveyard.
Heroic abilities will resolve before the spell that caused them to trigger.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability.