HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Archetype of Courage
Price$1.49
Buy on TCGplayer

Archetype of Courage

{1}{W}{W}

Enchantment Creature — Human Soldier

LegalRank #4,450

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

2/2

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

bngBorn of the Gods · #4U$1.49Buy

Rulings (4)

  • 2014-02-01

    The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

  • 2014-02-01

    While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

  • 2014-02-01

    Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.

  • 2014-02-01

    If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.

Discussion (0)