HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Casey & Raph, Hotheads
Price$0.39
Buy on TCGplayer
View Commander Hub →

Casey & Raph, Hotheads

{4}{R}

Legendary Creature — Mutant Ninja Human Turtle

LegalRank #23,658

When Casey & Raph enter, choose one or both. Each mode must target a different player.

• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.

• Target player creates two Treasure tokens.

4/4

KeywordsTreasure

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

tmcTeenage Mutant Ninja Turtles Eternal · #114R$0.39Buy

Tokens & Emblemsthis card creates

Treasure

Treasure

Find to buy →

Rulings (3)

  • 2026-01-27

    If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

  • 2026-01-27

    The target of the first mode must follow all timing rules for cards played this way. For example, if the exiled card is a land card, they may play it only during their main phase while the stack is empty and only if they have an available land play remaining.

  • 2026-01-27

    If a spell has {X} in its mana cost, you must choose 0 as the value of X when playing it without paying its mana cost.

Discussion (0)