
When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens.
A mono-red commander deck that leverages Casey & Raph's recurring ETB to generate impulse-draw value and Treasure ramp, then converts that into explosive aggression or big mana payoffs. Blink and recast the commander repeatedly to snowball card and mana advantage, and close with a wide board or a big haymaker.
Add fast mana like Jeska's Will, Mana Geyser, and rituals to convert Treasures into explosive turns, plus blink enablers (Conjurer's Closet, Cloudshift effects) to maximize ETB value. Incorporate a dedicated combo finish such as Underworld Breach with Brain Freeze or Lion's Eye Diamond loops, and tighten the curve with efficient red interaction like Pyroblast, Abrade, and Chaos Warp.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.