HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Circle of Confinement
Price$0.05 – $0.23
Buy on TCGplayer

Circle of Confinement

{1}{W}

Enchantment

LegalRemovalRank #25,167

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (3)

dblInnistrad: Double Feature · #274U$0.05Buy
vowInnistrad: Crimson Vow · #7U$0.08Buy
vowInnistrad: Crimson Vow · #329U$0.23Buy

Rulings (3)

  • 2021-11-19

    If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.

  • 2021-11-19

    Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • 2021-11-19

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Discussion (0)