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Destiny Spinner
Price$1.10 – $2.26
Buy on TCGplayer

Destiny Spinner

{1}{G}

Enchantment Creature — Human

LegalRank #901

Creature and enchantment spells you control can't be countered.

{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

2/3

Why is this card good?

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Related cards

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Printings (4)

plstThe List · #THB-168U$1.10Buy
wocWilds of Eldraine Commander · #123U$2.26Buy
cmmCommander Masters · #890U$2.20Buy
thbTheros Beyond Death · #168U$1.69Buy

Played by these commanders

Anikthea, Hand of Erebos100% of 1
Ellivere of the Wild Court100% of 1

Rulings (6)

  • 2020-01-24

    Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.

  • 2020-01-24

    A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.

  • 2020-01-24

    The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.

  • 2020-01-24

    If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.

  • 2020-01-24

    Destiny Spinner's activated ability doesn't untap the land that becomes a creature.

  • 2020-01-24

    If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.

Discussion (0)