HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Down for Repairs
Price$0.08
Buy on TCGplayer

Down for Repairs

{2}{B}

Sorcery

LegalRank #25,342

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (2)

unfUnfinity · #359C$0.35Buy
unfUnfinity · #73C$0.08Buy

Rulings (2)

  • 2022-10-07

    Down for Repairs targets both the opponent and the Attraction, if any. You choose both targets if you cast the spell. If only one of those targets is legal as the spell resolves, you’ll still do as much as you can to the remaining legal target. The illegal target will be unaffected. If both targets become illegal, the spell won’t resolve and none of its effects will happen.

  • 2022-10-07

    If an Attraction that is not normally an Attraction (probably because it’s a copy of an Attraction) is destroyed, it will go to its owner’s graveyard as normal, not their junkyard.

Discussion (0)