HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Eelectrocute
Price$0.04
Buy on TCGplayer

Eelectrocute

{1}{R}

Instant

LegalRemovalRank #24,158

Eelectrocute deals 2 damage to any target.

You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (2)

unfUnfinity · #392C$0.46Buy
unfUnfinity · #106C$0.04Buy

Rulings (3)

  • 2022-10-07

    If you cast Eelectrocute from your graveyard, you still pay its costs.

  • 2022-10-07

    If you cast Eelectrocute from your graveyard using another permission, you won't exile it instead (unless that permission also states that you exile it).

  • 2022-10-07

    For the last ability, it doesn't matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard.

Discussion (0)