
Creature — Skeleton
Flying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
3/1
Wyrm hasn't broken down this card yet — check back soon.
Wyrm hasn't mapped related cards for this one yet — check back soon.
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite ETB, Infinite colored mana, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite colored mana
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.