HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Psychic Possession
Price$17.71
Buy on TCGplayer

Psychic Possession

{2}{U}{U}

Enchantment — Aura

LegalCard DrawRank #10,840

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

KeywordsEnchant

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

disDissension · #30R$17.71Buy

Rulings (5)

  • 2006-05-01

    An Aura with enchant opponent can't be attached to a permanent.

  • 2006-05-01

    Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.

  • 2006-05-01

    Psychic Possession's controller, not the enchanted player, skips their draw step.

  • 2006-05-01

    If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.

  • 2006-05-01

    In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.

Discussion (0)