
Sorcery
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→ Each opponent's life total becomes 1, Exile all cards in hands and graveyards, Exile all permanents opponents control
→ Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents
→ Mass Land Denial, Each opponent loses the game, Exile all cards in hands and graveyards
→ Exile all cards in hands and graveyards, Exile all permanents opponents control, Near-infinite lifeloss for all players
→ Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents
→ Exile all cards in hands and graveyards, Exile all permanents except Barren Glory, Set all life totals to 1
These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.
If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.
Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.