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Worldfire
Price$29.99
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Worldfire

{6}{R}{R}{R}

Sorcery

Legal Salt 2.20Board WipeRank #7,946

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

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Printings (1)

m13Magic 2013 · #158M$29.99Buy

Combos (8)

  • Teferi's Protection + Worldfire

    → Each opponent's life total becomes 1, Exile all cards in hands and graveyards, Exile all permanents opponents control

  • Worldfire + Mizzix's Mastery

    → Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents

  • Worldfire + Outpost Siege

    → Mass Land Denial, Each opponent loses the game, Exile all cards in hands and graveyards

  • Worldgorger Dragon + Worldfire

    → Exile all cards in hands and graveyards, Exile all permanents opponents control, Near-infinite lifeloss for all players

  • Worldfire + Wizards of Thay

    → Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents

  • Worldfire + Oblivion Ring + Barren Glory

    → Exile all cards in hands and graveyards, Exile all permanents except Barren Glory, Set all life totals to 1

Rulings (3)

  • 2012-07-01

    These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.

  • 2012-07-01

    If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.

  • 2012-07-01

    Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.

Discussion (0)