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Cast Out
Price$0.06 – $0.33
Buy on TCGplayer

Cast Out

{3}{W}

Enchantment

LegalCard DrawRemovalRank #5,003

Flash

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)

KeywordsFlashCycling

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (6)

drcAetherdrift Commander · #64U$0.26Buy
dscDuskmourn: House of Horror Commander · #98U$0.33Buy
cmmCommander Masters · #816U$0.16Buy
c20Commander 2020 · #79U$0.06Buy
plstThe List · #AKH-8U$0.21Buy
akhAmonkhet · #8U$0.13Buy

Played by these commanders

Gavi, Nest Warden100% of 1
Anikthea, Hand of Erebos100% of 1
Rin and Seri, Inseparable100% of 1
Aminatou, Veil Piercer100% of 1
Temmet, Naktamun's Will100% of 1

Rulings (5)

  • 2017-04-18

    If Cast Out leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

  • 2017-04-18

    Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

  • 2017-04-18

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • 2017-04-18

    The exiled card returns to the battlefield immediately after Cast Out leaves the battlefield. Nothing happens between the two events, including state-based actions.

  • 2017-04-18

    In a multiplayer game, if Cast Out's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

Discussion (0)