HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Wizard Class
Price$2.24 – $2.78
Buy on TCGplayer

Wizard Class

{U}

Enchantment — Class

LegalCard DrawRank #650

(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.

Why is this card good?

Wizard Class is a flexible, low-commitment value engine that scales as your game develops. The {U} entry cost is trivial: you immediately get no maximum hand size, which matters in blue draw-heavy decks that routinely hoard 8+ cards. Leveling to 2 for {2}{U} replaces itself by drawing two — essentially a slightly-delayed Divination stapled to a permanent that's still on the battlefield doing work. Level 3 is where it gets spicy: every card you draw drops a +1/+1 counter on a creature. In +1/+1 counter decks (think Simic with Ezuri, or any deck running The Ozolith, proliferate, or counter payoffs) and draw-go control shells with cantrips and wheels, this snowballs hard. Pair it with a Howling Mine effect or a draw-doubler and you're building a threat every turn. Skip it in decks that don't draw extra cards or care about counters — it's slow, and as a permanent it eats removal. Best when both halves of its identity (card draw + counters) align with your gameplan.

Related cards

Reliquary TowerC

Also grants no maximum hand size for blue card-draw decks.

Thought VesselC

No maximum hand size plus colorless ramp, common in draw decks.

SpellbookC

Cheap artifact removing maximum hand size entirely.

Bident of ThassaU

Blue enchantment providing repeatable card draw to fuel synergy.

The Reality ChipU

Blue equipment/value engine drawing extra cards each turn.

Monastery MentorW

Triggers off spellcasting to build a wide board like a wizard payoff.

Kumena's AwakeningU

Cheap blue enchantment ramping into repeated card draw.

Printings (3)

blcBloomburrow Commander · #112U$2.78Buy
plstThe List · #AFR-81U$2.24Buy
afrAdventures in the Forgotten Realms · #81U$2.63Buy

Played by these commanders

Ms. Bumbleflower100% of 1

Combos (8)

  • Fathom Mage + Wizard Class

    → Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature

  • Benthic Biomancer + Wizard Class

    → Infinite draw triggers, Infinite looting, Infinite self-discard triggers

  • Pensive Professor + Wizard Class

    → Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature

  • Wizard Class + Curiosity + Walking Ballista

    → Infinite card draw, Infinite draw triggers, Near-infinite damage

  • Wizard Class + Curiosity + Triskelion

    → Infinite card draw, Infinite draw triggers, Near-infinite damage

  • Wizard Class + Mindless Automaton + Hardened Scales

    → Infinite card draw, Infinite draw triggers

Rulings (7)

  • 2021-07-23

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • 2021-07-23

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • 2021-07-23

    Gaining a level won't remove abilities that a Class had at a previous level.

  • 2021-07-23

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • 2021-07-23

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • 2021-07-23

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • 2021-07-23

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Discussion (0)