
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Raph & Leo turn your board into a two-swing engine: attack in the first combat, untap one or two attackers so they're ready to block or hit again, then take a bonus combat phase to double up your damage. You build a wide or tall aggressive board and convert each turn's attack into roughly double the value, closing games fast with combat triggers, extra attack steps, and pump.
Add more extra-combat enablers (Aurelia, Moraug, Combat Celebrant, Aggravated Assault) and double-strike sources to maximize each attack step. Lean into evasion and anthem effects (Iroas, God of Victory; Dolmen Gate) so your attackers connect and survive, and include recursion like Sun Titan plus efficient RW removal to keep the board clear. Round out with ramp via Treasures and fast mana to deploy threats ahead of curve.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.