
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.
: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
Volrath seeds the board with -1/-1 counters each combat, then for clones any creature with a counter on it (yours or an opponent's) while staying a 7/5 threat. You build a counters-matters shell that abuses both +1/+1 and -1/-1 counters, copying powerful ETB/static creatures and grinding opponents down while Volrath beats in.
Add counter doublers like Vorinclex, Monstrous Raider and proliferate enablers to make the -1/-1 trigger lethal and consistent. Build toward a Triskelion or Walking Ballista combo line with counter-shifting effects, and tighten the manabase with fast lands and ramp like Crystalline Crawler. Round out with strong copy targets—Consecrated Sphinx, Grave Titan, or Hullbreaker Horror—so each activation generates a game-warping body.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGU), by popularity.