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Underworld Breach
Price$8.24 – $29.09
Buy on TCGplayer

Underworld Breach

{1}{R}

Enchantment

LegalGame Changer Salt 1.81Rank #390

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice this enchantment.

Why is this card good?

Underworld Breach is one of the strongest combo enablers in red, and it's a Game Changer for a reason. For two mana, it turns your entire graveyard into a resource engine — and crucially, it works with anything, not just creatures. The classic kill is Breach + Lion's Eye Diamond + a payoff (like Brain Freeze, Grapeshot, or Thassa's Oracle via tutors): you recast LED repeatedly, fueling escape costs with the cards you mill or draw, generating infinite mana and storm count. It's a staple in cEDH decks built around Underworld Breach lines, Krark/Sakashima, Jeska/Kraum, Kenrith, and any storm/spellslinger shell. It wants a full graveyard and self-mill/draw to feed escape, so it shines in spell-dense combo decks, not creature-centric ones. Don't play it in casual, fair decks — without a dedicated combo finish, it's a clunky one-turn Yawgmoth's Will that mostly recasts a couple spells. It's a combo piece, full stop, and it'll draw hate at any table that recognizes it.

Related cards

Yawgmoth's WillB

Similar graveyard recursion engine that enables explosive combo turns.

Lion's Eye DiamondC

Classic combo partner fueling graveyard and mana for Breach loops.

Brain FreezeU

Storm payoff loopable with Breach to mill out opponents.

Lotus PetalC

Cheap mana that refills graveyard fuel for escape costs.

Wheel of FortuneR

Stocks graveyard fast for Breach-fueled recursion.

Past in FlamesR

Red graveyard-recursion enabler giving flashback to instants/sorceries.

Mystic RetrievalUR

Recurs key spells, loopable with Breach for combo lines.

Aeve, Progenitor OozeG

Storm payoff that wins via repeated cheap-spell loops.

Printings (9)

pzaTeenage Mutant Ninja Turtles Source Material · #10M$8.24Buy
sldSecret Lair Drop · #2045R$86.46Buy
sldSecret Lair Drop · #2040R$27.10Buy
mb2Mystery Booster 2 · #200R$9.28Buy
spgSpecial Guests · #9R$29.09Buy
pthbTheros Beyond Death Promos · #161pR$13.65Buy
pthbTheros Beyond Death Promos · #161sR$20.13Buy
thbTheros Beyond Death · #324R$17.75Buy
Show all 9 printingsShow fewer
thbTheros Beyond Death · #161R$11.63Buy

Combos (8)

  • Underworld Breach + Lotus Petal + Brain Freeze

    → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill

  • Underworld Breach + Lion's Eye Diamond + Brain Freeze

    → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers

  • Underworld Breach + Lion's Eye Diamond + Wheel of Fortune

    → Infinite draw triggers, Infinite looting, Infinite looting for opponents

  • Underworld Breach + Wheel of Fortune + Jeska's Will

    → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers

  • Underworld Breach + Grinding Station

    → Infinite self-mill, Near-infinite storm count, Near-infinite mana among colors of legendary creatures and planeswalkers you control

  • Smothering Tithe + Underworld Breach + Wheel of Fortune

    → Infinite draw triggers for all players, Infinite looting for all players, Infinite self-discard triggers for all players

Rulings (10)

  • 2020-01-24

    If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

  • 2020-01-24

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  • 2020-01-24

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • 2020-01-24

    If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

  • 2020-01-24

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  • 2020-01-24

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  • 2020-01-24

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • 2020-01-24

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • 2020-01-24

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • 2020-01-24

    If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

Discussion (0)