
Defender, haste
,
: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Errant turns any free copy of a spell into a repeatable engine: cast a spell, copy it once with a copy effect (or via Errant itself by copying another copy), then use Errant's ability to make additional copies of those non-cast spells each turn. You stall early behind cheap interaction and counters, then chain copies of high-impact spells—draw, bounce, or damage—to bury the table in card and tempo advantage before closing with a big finisher.
Add fast mana (Sol Ring, Mana Crystals, moxen) and untap effects (Pemmin's Aura, Freed from the Real) to enable multiple activations per turn and true combo turns. Stack more copy multipliers (Twinning Staff, Lithoform Engine, Thousand-Year Storm) and a clean kill like Aetherflux Reservoir or Aria of Flame to convert the engine into a deterministic win. Tighten the interaction suite with Force of Negation, Mana Drain, and Cyclonic Rift to protect Errant and stay alive in cEDH-leaning pods.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.