
Double strike
Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
Flood the board with Dwarves and Equipment to trigger Giott's rummaging, smoothing draws while building a wide, equipped army. You win by going aggressive and wide with cheap Dwarf tokens and bodies, suiting them up with Equipment for explosive combat damage, with Giott himself a 2-mana double-striker that's a real beater once equipped. Each turn you cheaply deploy creatures and gear, loot away dead cards, and swing.
Lean into a Voltron core with cheap impactful Equipment (Skullclamp, Lightning Greaves, Colossus Hammer) and protection like Swiftfoot Boots to make Giott resilient. Add card-draw engines (Sram, Puresteel Paladin) so your triggers generate net advantage rather than mere filtering, and include Magda plus Treasure synergies for ramp into bombs. Round out with anthems and haste enablers to convert your wide board into faster, more lethal attacks.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.