
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Ramp hard into a 10-mana 4/6, then crack its divinity counter to refill your hand by drawing a card for each permanent you control. From there, leverage that massive card advantage to deploy counterspells, lands, and threats to grind opponents out, eventually reusing the ability via untap/recursion effects for repeated mega-draws.
Lean into proliferate (Karn's Bastion, Inexorable Tide, Flux Channeler) and untap effects (Thousand-Year Elixir, Seedborn Muse) so the divinity ability fires multiple times. Add fast mana and ramp (Sol Ring, Mana Vault, Gilded Lotus, big mana rocks) to deploy Myojin earlier, and include a deterministic outlet like Thassa's Oracle or Jace, Wielder of Mysteries to convert the mass-draw into a win before decking yourself.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Near-infinite mana permanents you control can produce, Near-infinite self-discard triggers, Near-infinite untap of permanents you control
Combos via Commander Spellbook.
Same color identity (U), by popularity.