
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
Suit up Benton and swing early thanks to trample and haste, converting combat damage into a massive symmetric card draw that refuels you for the next attack. You're a midrange Selesnya beatdown deck that uses the extra cards to deploy threats faster than the table can answer them, then closes via commander damage or an overrun. The catch is the draw is symmetric, so you build to weaponize your own card flow while making your attacks lethal enough that opponents never cash in their cards.
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The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win conditions appear once Wyrm has covered this commander.
Archetypes appear once Wyrm has covered this commander.
No combos found for this commander on Commander Spellbook.
Same color identity (GW), by popularity.