
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Win by milling all opponents out rather than dealing damage. The Mindskinner is a cheap, unblockable evasive body that connects every turn, and its damage-to-mill replacement turns your whole board and any 'damage to opponents' effects into mill engines. Build a mono-blue mill deck supported by pingers, X-spells, and direct-mill payoffs, then close with a big mill burst or by exhausting every library.
Add big X-burn and group ping effects (Comet Storm, Pyrohemia analogues are off-color, so lean Blue's Stinging Study/Pull from Tomorrow into draw-mill) and protection like Whispersilk Cloak or Slip Out the Back to keep the commander connecting. Tighten the curve with fast mana (Sol Ring, mana rocks) and tutors (Mystical Tutor, Fabricate) to find Fraying Sanity and Bloodchief Ascension faster. Include graveyard hate such as Bojuka Bog and Soul-Guide Lantern to stop opponents from capitalizing on the fuel you give them.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.