
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
You build and grind an Attraction deck (minimum 10 Attractions) and abuse The Most Dangerous Gamer as a recurring +1/+1 counter and removal engine. Every time he enters or attacks you open an Attraction, growing him into a deathtouch beater, and every successful prize claim blows up a target permanent. The plan is to flicker/recast him, attack repeatedly, and chain Attraction openings into a stream of free removal and a lethal, hard-to-block deathtoucher.
Lean harder into die-rolling enablers (Krark's Other Thumb, Comet Stellar Pup, Pixie Guide) so prize claims become near-automatic removal. Add evasion and protection (trample, hexproof, Lightning Greaves) plus blink effects to re-trigger his ETB, and round out with BG's best ramp, draw, and recursion (Eternal Witness, Phyrexian Reclamation) to keep the commander on the table after removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BG), by popularity.