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Elemental Bond
Price$3.06 – $4.12
Buy on TCGplayer

Elemental Bond

{2}{G}

Enchantment

LegalCard DrawRank #567

Whenever a creature you control with power 3 or greater enters, draw a card.

Why is this card good?

Elemental Bond is one of green's premier repeatable card advantage engines, and it's criminally cheap at three mana for what it provides. The key threshold is power 3+, which is low enough that most green decks clear it constantly. It shines in token strategies that make big creatures (Hydras, Beasts, Elemental tribal), +1/+1 counter decks, and any go-wide or stompy build where you're flooding the board. Commanders like Marwyn, Vrondiss, Ghired, or Omnath line up perfectly. It also pairs beautifully with blink/recursion since every reentry redraws. Compare to Garruk's Uprising (which also grants trample) — Bond is cheaper but lacks the keyword and the immediate draw, so deck context matters. Don't run it in decks heavy on small utility creatures, mana dorks, or 1/1 tokens — you'll watch bodies enter and draw nothing. Aristocrats and elf-ball decks that lean on tiny creatures usually want a different draw package. You need a genuine density of beefy bodies to justify the slot.

Related cards

Garruk's UprisingG

Same effect drawing on power 4+ creatures plus trample anthem.

Colossal MajestyG

Draws each upkeep if you control a power-4 creature, similar big-creature payoff.

The Great HengeG

Big-creature payoff that draws cards as large creatures enter.

Guardian ProjectG

Draws when non-token creatures enter, regardless of power.

Beast WhispererG

Card draw whenever you cast a creature spell.

Soul of the HarvestG

Draws a card whenever another creature enters.

Rishkar's ExpertiseG

Big burst draw based on your largest creature's power.

Return of the WildspeakerG

Draws cards equal to your highest-power creature.

Printings (7)

tleAvatar: The Last Airbender Eternal · #40M$3.89Buy
tdcTarkir: Dragonstorm Commander · #254U$4.12Buy
plstThe List · #ORI-174U$3.06Buy
scdStarter Commander Decks · #180U$3.14Buy
c19Commander 2019 · #163U$3.52Buy
c17Commander 2017 · #148U$3.33Buy
oriMagic Origins · #174U$3.52Buy

Played by these commanders

Atarka, World Render100% of 1
Eshki, Temur's Roar100% of 1
Ghired, Conclave Exile100% of 1
The Ur-Dragon100% of 1

Rulings (1)

  • 2025-10-02

    The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.

Discussion (0)