
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Similar fog that redirects combat and noncombat damage back to attacker.

White instant punishing attackers by exiling them, defensive combat answer.

Punishes attackers; works with Inkling tokens dying.

Premium white instant fog protecting you from all combat damage.

No—skip.

Bounces all attackers, defensive blue answer to alpha strikes.

White wrath leaving you tokens while crippling opponents.

Instant-speed token army at end step for defense or offense.

BW-adjacent board reset to handle big attackers cheaply.