
Sorcery
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.

Red board wipe scaling damage to all creatures.

Deals 20 damage to each creature, mono-red wrath.

Flexible red sweeper option for smaller boards.

Scalable red damage to creatures and planeswalkers.

Red mass removal, hits artifacts instead of creatures.

Overloaded mass red creature removal.

Black board wipe, common alternative wrath.

Scalable red damage to opponents and creatures.
→ Near-infinite damage to all players
→ Near-infinite damage
→ Infinite +1/+1 counters on a creature, Near-infinite damage to creatures
→ Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turn, Exile your library with the ability to play the exiled cards until the end of your next turn
→ Near-infinite lifegain, Near-infinite damage to creatures
→ Target opponent loses the game
Although players may respond to Blasphemous Act once it's been cast, once it's announced, they can't respond before the cost is calculated and paid.
Blasphemous Act's ability can't reduce the total cost to cast the spell below .
The total cost to cast Blasphemous Act is locked in before you pay that cost. For example, if there are three creatures on the battlefield, including one you can sacrifice to add , the total cost of Blasphemous Act is
. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Blasphemous Act). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.