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Isolated Chapel
Price$0.31 – $29.86
Buy on TCGplayer

Isolated Chapel

Land

LegalRank #93

This land enters tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.

Why is this card good?

Isolated Chapel is exactly the kind of dual land you want in any white-black deck: it produces both your colors, has no life cost, and only enters tapped early if you have no basics down. By turn 2-3 in a typical deck, it almost always comes in untapped. It's a staple in Orzhov decks of every stripe — aristocrats (Teysa, Karlov), lifegain (Oloro), reanimator, tokens, and stax/control builds all happily run it. There's basically no archetype that wants WB mana but doesn't want this. The only real "downside" is the conditional tapped clause, which hurts in greedy three-plus-color manabases running few basics, or in decks aggressively fetching nonbasics. Even then, it's usually fine. When to skip it: only if you're mono-white or mono-black, or running a fetch-heavy/Triome-heavy base where battle lands or pain lands fit better. Otherwise, it's a no-brainer include — cheap, painless, and reliable.

Related cards

Godless ShrineWB

WB shock land, untapped for life, same dual color.

Marsh FlatsC

Fetchland that grabs Plains or Swamp for WB fixing.

Caves of KoilosWB

WB painland, enters untapped always.

Concealed CourtyardWB

WB fastland, untapped early game.

Shambling VentWB

WB creature-land providing both colors plus lifegain.

Vault of ChampionsWB

WB bondland untapped if you have two+ opponents.

ScrublandWB

Original WB dual, always untapped.

Silverquill CampusWB

WB tapland with scry utility for fixing.

Printings (19)

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md1Modern Event Deck 2014 · #16R$0.71Buy
isdInnistrad · #242R$1.23Buy

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