
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
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, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Felothar turns toughness into both your offense and your card advantage, so you build a wall of high-toughness creatures and Walls-with-defender that suddenly become lethal attackers. You ramp into beefy defensive bodies, swing for damage equal to their toughness, and use the activated ability to sacrifice low-power/high-toughness blockers for a flood of cards. Close games by attacking with enormous toughness, going wide, or assembling toughness-payoff combos.
Lean harder into toughness payoffs like Doran, Arcades, the Strategist effects, and counter-based toughness boosters (Branching Evolution, Hardened Scales) to amplify both combat and draws. Add cheap, recurring sacrifice fodder and reanimation (Reassembling Skeleton, Glissa Sunslayer, Eternal Witness) to keep the engine humming, plus protection like Heroic Intervention and Teferi's Protection against the board wipes that threaten your whole army. Tighten the mana with fast rocks and dual lands so you can reliably deploy a four-drop commander and immediately use the draw ability.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BGW), by popularity.