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Orcish Bowmasters
Price$49.25 – $85.83
Buy on TCGplayer

Orcish Bowmasters

{1}{B}

Creature — Orc Archer

LegalGame Changer Salt 2.07Card DrawRemovalRank #253

Flash

When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

1/1

KeywordsAmassFlash

Why is this card good?

Orcish Bowmasters is one of the best black two-drops printed in years, and a deserved Game Changer. The power is in the punishment-plus-value package. For just {1}{B} at flash speed, you get a body, a ping, and an Orc Army token immediately — already a fine deal. But against opponents running cantrips, wheels, or any extra-draw effects, it snowballs absurdly: every card past their first draws a damage trigger and grows your Army. Against a Wheel of Fortune or Windfall, Bowmasters can deal lethal-adjacent damage and build a huge token in one shot. It wants any black deck — it's nearly auto-include — but shines in stax, control, and decks built to fight the table's card advantage. Flashing it in response to a draw spell is brutal tempo. Don't expect it to do as much in casual pods light on card draw, where it's "merely" a solid flash blocker. Even then, it's rarely a bad inclusion. If your meta wheels often, it's mandatory.

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Printings (4)

ltrThe Lord of the Rings: Tales of Middle-earth · #554R$85.83Buy
ltrThe Lord of the Rings: Tales of Middle-earth · #103R$49.25Buy
pltrTales of Middle-earth Promos · #103sR$68.89Buy
ltrThe Lord of the Rings: Tales of Middle-earth · #433R$58.99Buy

Tokens & Emblemsthis card creates

Orc Army

Orc Army

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Rulings (8)

  • 2023-06-16

    If a spell or ability causes an opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn.

  • 2023-06-16

    Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

  • 2023-06-16

    To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

  • 2023-06-16

    Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

  • 2023-06-16

    In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

  • 2023-06-16

    If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

  • 2023-06-16

    Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

  • 2023-06-16

    Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

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