
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Classic red wheel; everyone discards and draws seven.

Shuffles hands into library and refills to seven, similar mass draw.

Repeatable wheel effect that discards and draws new hand.

Mass card draw payoff in blue wheel decks.

Timetwister-style mass draw with flashback in blue.

Group wheel that discards and redraws seven.

Blue Timetwister reprint, refills all hands.

Untaps lands and refills all hands to seven.
→ Win the game
→ Near-infinite lifeloss
→ Infinite draw triggers for all players, Infinite looting for all players, Infinite self-discard triggers for all players
→ Each opponent loses the game
→ Each opponent loses the game
→ Each opponent loses the game