
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
April rewards casting a diverse spread of spell types each turn—an instant, a sorcery, an artifact, a creature, an enchantment—then refills your hand on your end step based on how many distinct card types you cast. You play a spellslinger/storm-lite control game, durdling on artifacts and cheap spells to keep the cards flowing, then convert that card advantage into a game-ending combo or a big payoff.
Add cost reducers and rituals (Goblin Electromancer-style effects, Jeska's Will, Dramatic Reversal + Isochron Scepter) so you can routinely cast all five+ spell types in a single turn for maximum draw. Layer in draw doublers (Teferi's Ageless Insight, Alhammarret's Archive) and protection (Heroic Intervention's blue cousins, counter backup) to keep April safe, then settle on a tight finisher like Aetherflux Reservoir or Thassa's Oracle to close before the table stabilizes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.