
Trample
Permanent spells you cast that have an Adventure cost less to cast.
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Build an Adventure-matters deck that casts cheap instants/sorceries off creatures, exiles them on Adventure, then recasts the creature side at a discount thanks to Beluna. Generate massive card advantage and tempo via Seek Thrills milling Adventure cards back to hand, snowballing a battlefield of value creatures into a big trample/midrange beatdown.
Lean into the best Adventure cards (Bonecrusher Giant, Brazen Borrower, Lovestruck Beast) and add recursion like Lier or Snapcaster effects to double-dip on the spell halves. Improve mana with Temur duals, signets, and fast ramp so you can recast multiple Adventures per turn, and add a tighter finisher package—Craterhoof Behemoth or a big evasive threat—so your value advantage actually closes games.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.