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Beluna Grandsquall // Seek Thrills
URGTemurLegendary Creature — Giant Noble // Instant — Adventure

Beluna Grandsquall // Seek Thrills

Mana value3Rank#13,833
BuildCard details

The Commander

Trample

Permanent spells you cast that have an Adventure cost {1} less to cast.

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Guide

Gameplan

Build an Adventure-matters deck that casts cheap instants/sorceries off creatures, exiles them on Adventure, then recasts the creature side at a discount thanks to Beluna. Generate massive card advantage and tempo via Seek Thrills milling Adventure cards back to hand, snowballing a battlefield of value creatures into a big trample/midrange beatdown.

Strengths

  • Built-in card advantage: Seek Thrills mills 7 and returns every Adventure card, and Beluna discounts every Adventure permanent you cast
  • Two-for-one value engine—each Adventure card is a spell now and a creature later, making your draws relentless
  • Temur colors give access to ramp, card draw, removal, and big finishers
  • Resilient grind plan that out-values most midrange tables

Weaknesses

  • The card pool of strong Adventure cards is fairly shallow, so the theme can feel low-impact in cEDH-adjacent metas
  • Slow to close games—lots of value, but no inherent combo or fast win
  • Vulnerable to graveyard hate and removal of Beluna stalling the discount engine
  • Self-mill risks decking yourself out late and dumping non-Adventure bombs

Key Cards

  • Lukka, Bound to Ruin — A Temur planeswalker payoff that fuels and protects your value-creature board.
  • Bonecrusher Giant — The gold-standard Adventure: Stomp as removal then a 4/3 creature, both discounted.
  • Brazen Borrower — Flexible bounce on Adventure plus a flash flyer, recurring tempo with Beluna.
  • Murktide Regent — Grows huge off your self-mill and exiled instants/sorceries as a top-end finisher.
  • Lier, Disciple of the Drowned — Lets you recast the spell halves from your graveyard for repeated Adventure value.
  • Fae of Wishes — Adventure tutor that fetches answers then sticks as a body you can rebuy.

Upgrade Path

Lean into the best Adventure cards (Bonecrusher Giant, Brazen Borrower, Lovestruck Beast) and add recursion like Lier or Snapcaster effects to double-dip on the spell halves. Improve mana with Temur duals, signets, and fast ramp so you can recast multiple Adventures per turn, and add a tighter finisher package—Craterhoof Behemoth or a big evasive threat—so your value advantage actually closes games.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beating down with a wide board of efficient Adventure creatures plus Beluna's trample
  • ▸Growing a single threat like Murktide Regent into a lethal flyer
  • ▸Grinding the table out of cards and resources, then finishing with midrange beaters

Archetypes

  • Adventure Value/Midrange — Beluna directly rewards casting Adventure cards twice and discounts their permanent halves.
  • Spellslinger — Adventure instant/sorcery halves plus Temur card draw support payoffs like Murktide and Young Pyromancer-style cards.
  • Card Advantage Control — Seek Thrills and recurring two-for-ones let you grind opponents out of resources.
  • Tempo Beatdown — Cheap discounted creatures with trample and bounce/removal Adventures pressure life totals.

Combos

No combos found for this commander on Commander Spellbook.

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