
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
Iroh turns your graveyard into a second hand: during your turn every instant/sorcery there gains flashback for its mana cost, and every Lesson gets flashback . You fill the yard with cantrips, removal, and big spells, then chain double-spells per turn for relentless card advantage and a spell-based or storm-style finish. Early turns are setup (ramp, card draw, self-mill); mid-game you start recasting your best spells every turn while attacking for Firebending value.
Add fast mana (Sol Ring, Mana Crypt, rituals like Jeska's Will and Seething Song) so you can clear the yard's flashback costs repeatedly in a turn. Lean into a tight storm or Underworld Breach line with cost reducers (Mizzix of the Izmagnus, Birgi) and a payoff like Aetherflux Reservoir or Grapeshot for a deterministic kill. Round out with graveyard protection (Lightning Greaves, Heroic Intervention) and self-mill (Stitcher's Supplier, mill cantrips) to stock the yard faster while protecting your engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.