
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Ramp into Miirym by turn 4-5, then deploy big nontoken Dragons that each leave a copy token behind, snowballing into an overwhelming board of fliers. You win by doubling the value of every Dragon's enter-the-battlefield trigger and beating down through the air, often with extra combat or burn finishers.
Trim clunky high-MV Dragons that lack ETB or attack triggers in favor of efficient value Dragons and stronger ramp (Three Visits, Nature's Lore, Signets). Add cost reducers (Dragonlord's Servant, Goreclaw) and protection (Heroic Intervention, Lightning Greaves) so Miirym survives removal and you can chain multiple Dragons per turn. For higher power, lean into the Terror of the Peaks + Ancient Gold Dragon + extra-combat lines and add fast mana like Mana Crypt and Jeska's Will.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite death triggers
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Near-infinite creature tokens, Near-infinite ETB
→ Near-infinite creature tokens, Near-infinite ETB
→ Infinite blinking, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (GRU), by popularity.