HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Doc Ock, Sinister Scientist
UBlueLegendary Creature — Human Scientist Villain

Doc Ock, Sinister Scientist

Mana value5Rank#13,615
BuildCard details

The Commander

As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.

As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)

Guide

Gameplan

Doc Ock is a mono-blue beater: fill your graveyard fast to make him a recurring 8/8, then deploy a second Villain to give him hexproof and swing in for hard-to-interact-with commander damage. Early turns you draw, mill, and set up board control; mid-game you cast Doc Ock and protect the kill clock while leaning on blue's countermagic and bounce.

Strengths

  • Cheap, evasive-friendly commander that becomes an 8/8 for five mana with minimal setup
  • Hexproof makes him extremely resilient to targeted removal once any other Villain is online
  • Mono-blue gives access to the format's best card advantage, counterspells, and protection
  • Self-mill is easy and cheap in blue, doubling as fuel for reanimation or delve payoffs

Weaknesses

  • Hexproof does nothing against board wipes, edicts, or combat blockers
  • Without eight cards in the graveyard he is a vanilla 4/4 that trades poorly
  • Relies on a second Villain on board for protection, which can be picked off first
  • Mono-blue struggles with permanent-based threats and lacks efficient creature removal

Key Cards

  • Stitcher's Supplier — Mills six total across its life, jump-starting the eight-card graveyard threshold cheaply.
  • Hedron Crab — Repeatable self-mill on every land drop to keep Doc Ock at 8/8 and refuel after wipes.
  • Rogue's Passage — Pushes the hexproof 8/8 through any blocker to close games via commander damage.
  • Aqueous Form — Gives Doc Ock unblockable plus scry, turning him into a reliable 8/8 voltron clock.
  • Cyclonic Rift — Mono-blue's premier blowout to clear blockers and protect your alpha strike.

Upgrade Path

Add fast, repeatable self-mill (Hedron Crab, Mesmeric Orb) and unblockable enablers (Aqueous Form, Spectral Flight) so Doc Ock reliably connects for lethal early. Layer in mono-blue staples—Cyclonic Rift, Rhystic Study, Mystic Remora, and the best counterspells—to control the table while your hexproof beater clocks them. To raise the ceiling, splash protection like Heroic Intervention effects via blue alternatives (Slip Out the Back, Tale's End) and an infinite mill or extra-combat finisher for redundancy.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage from an unblockable, hexproof 8/8 Doc Ock
  • ▸Mill-based or library-out wins backed by control elements
  • ▸Voltron beatdown after Cyclonic Rift clears all blockers
  • ▸Big alpha strike enabled by Villain anthems and evasion

Archetypes

  • Voltron — An evasive, hexproof 8/8 wants unblockable enablers and protection to deal 21 commander damage.
  • Self-Mill / Reanimator — Filling the graveyard powers his pump while enabling delve, flashback, and reanimation payoffs.
  • Tempo Control — Mono-blue counters, bounce, and card draw keep the board clear while the clock ticks.
  • Villain Tribal — Multiple Villains guarantee his hexproof and support a tribal token/anthem shell.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (U), by popularity.

U

Emry, Lurker of the Loch

Rank #616

U

Talrand, Sky Summoner

Rank #736

U

Urza, Lord High Artificer

Rank #797

U

Sai, Master Thopterist

Rank #807

U

Padeem, Consul of Innovation

Rank #905

U

The Reality Chip

Rank #1,008

U

Nezahal, Primal Tide

Rank #1,059

U

Sakashima of a Thousand Faces

Rank #1,085

U

Thassa, Deep-Dwelling

Rank #1,236

U

Tekuthal, Inquiry Dominus

Rank #1,252

U

Baral, Chief of Compliance

Rank #1,293

U

Malcolm, Alluring Scoundrel

Rank #1,511

Discussion (0)