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Heroic Intervention
Price$13.64 – $49.99
Buy on TCGplayer

Heroic Intervention

{1}{G}

Instant

LegalRank #31

Permanents you control gain hexproof and indestructible until end of turn.

Why is this card good?

Heroic Intervention is one of green's premier protection spells, and its #31 ranking is no accident. For two mana at instant speed, it shields your entire board from targeted removal, board wipes, and edicts (well, not edicts — but everything that targets or destroys). The instant-speed flexibility means you hold it up reactively and only spend it when an opponent commits to blowing you out. It's a near-auto-include in any green deck that builds a board or relies on a key permanent. Token strategies, big-creature decks, voltron/Commander-centric builds, and Superfriends all love it as a one-card answer to Wrath of God, Toxic Deluge, or that spot-removal aimed at your general. It also enables blowout combat by saving your team mid-block. Caveats: it does nothing against sacrifice effects, -X/-X (Toxic Deluge still kills via toughness if... actually no, indestructible saves that, but Damnation-style works), exile, and bounce. Skip it in low-creature spellslinger or control shells where you have little board to protect.

Related cards

Taunting ElfG

Different effect but Heroic alt; actually consider protection - skip

Boros CharmWR

Gives your permanents indestructible until end of turn.

Inspiring CallG

Green instant granting indestructible to your creatures plus card draw.

Wrap in VigorG

Cheap green instant giving your creatures indestructible against wraths.

Tamiyo's SafekeepingG

One-mana green instant granting hexproof and indestructible to a permanent.

Veil of SummerG

Cheap green instant protecting against targeted removal and counters.

Bant CharmWUG

Flexible instant that can also protect, but mainly removal—similar protective tool.

Blossoming DefenseG

Green instant granting hexproof plus a pump to save a creature.

Printings (26)

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Played by these commanders

Galea, Kindler of Hope100% of 1
Galadriel, Elven-Queen100% of 1
Sarah Jane Smith100% of 1
Dogmeat, Ever Loyal100% of 1
The Fourth Doctor100% of 1

Combos (7)

  • Twinning Staff + Heroic Intervention + Chain of Acid

    → Destroy all noncreature permanents opponents control, Infinite magecraft triggers, Mass Land Denial

  • Cacophodon + Hammerfist Giant + Heroic Intervention

    → Infinite damage

  • Red Hulk + Boros Reckoner + Heroic Intervention

    → Infinite +1/+1 counters on a creature, Infinite damage to one opponent

  • Sonic the Hedgehog + Krark-Clan Shaman + Heroic Intervention

    → Infinite tapped Treasure tokens, Infinite damage to creatures

  • Red Hulk + Screaming Nemesis + Heroic Intervention

    → Infinite +1/+1 counters on a creature, Infinite damage to one opponent

  • Red Hulk + Spitemare + Heroic Intervention

    → Infinite +1/+1 counters on a creature, Infinite damage to one opponent

Rulings (3)

  • 2023-07-28

    A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.

  • 2020-06-23

    A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.

  • 2020-06-23

    The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.

Discussion (0)