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Hakim, Loreweaver
UBlueLegendary Creature — Human Wizard

Hakim, Loreweaver

Mana value5Rank#25,732
BuildCard details

The Commander

Flying

{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.

{U}{U}, {T}: Destroy all Auras attached to Hakim.

Guide

Gameplan

Suit up Hakim with cheap, powerful Auras in mono-blue, then swing in the air for commander damage while abusing his ability to recur Auras from the graveyard for free during your upkeep. Early turns set up card draw and protection; mid-game you stack evasion and pump Auras on Hakim and grind through removal by replaying enchantments.

Strengths

  • Built-in Aura recursion lets you replay key enchantments after a board wipe or targeted removal
  • Mono-blue access to the best counterspells and protection to defend your fragile commander
  • Flying evasion plus Aura pumps closes games via commander damage surprisingly fast
  • Card-advantage Auras (Curiosity-style) turn an evasive body into a draw engine

Weaknesses

  • Classic Voltron fragility: spot removal or bounce on Hakim sets you back a full turn and an investment
  • His recursion only triggers on your upkeep and requires Hakim be unenchanted, making it slow and conditional
  • Mono-blue lacks broad removal and struggles against go-wide or fast combo decks
  • Aura-heavy hands are clunky without a creature to enchant; two-for-ones hurt

Key Cards

  • Steel of the Godhead — Gives unblockable and lifelink while pumping, a near-perfect mono-blue Voltron Aura on a flyer.
  • Curiosity — Turns each unblocked Hakim swing into a card, snowballing your advantage.
  • Rancor — Pumps and returns to hand when Hakim dies, providing resilient repeatable value.
  • Swiftfoot Boots — Hexproof and haste protect your commander from the removal that punishes Voltron decks.
  • Whispersilk Cloak — Unblockable plus shroud makes Hakim a near-unstoppable, untargetable threat.
  • Reconnaissance Mission — Card-advantage payoff that floods your hand when your evasive commander connects.

Upgrade Path

Prioritize protection (Swiftfoot Boots, Whispersilk Cloak, counterspells) so Hakim survives, and lean on Auras that return to hand or stick value like Rancor and Steel of the Godhead to dodge two-for-ones. Add enchantress-style draw such as Kor Spiritdancer adjacent effects and tutors to consistently find your best pump, and consider Eel Umbra/totem armor and Diplomatic Immunity to make Hakim genuinely hard to remove. Tighten the mana with fast rocks (Sol Ring, Mind Stone) to deploy threats ahead of the table.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage from an evasive, pumped-up Hakim
  • ▸Drawing into hard answers and grinding out a single resilient threat
  • ▸Lockout via unblockable Hakim plus card-draw Auras out-valuing the table

Archetypes

  • Voltron — Hakim is a flying body designed to be loaded with Auras for one-shot commander-damage kills.
  • Enchantress — Aura density rewards cantripping enchantresses that refill your hand as you suit up.
  • Control — Mono-blue counters and bounce let you protect Hakim and stall while assembling your suit.

Combos

No combos found for this commander on Commander Spellbook.

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