
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Hofri turns every creature death into immediate value by exiling the dier and returning a buffed Spirit copy with haste and trample. You sacrifice or blink your creatures with strong enter/leave-the-battlefield triggers, recurring them as bigger bodies and snowballing card advantage until you overwhelm the table. The deck wins through repeatable ETB value engines, aristocrats drains, or a wide haste-enabled board.
Add free sacrifice outlets (Ashnod's Altar, Phyrexian Altar, Goblin Bombardment) and payoff drains (Blood Artist, Zulaport Cutthroat, Bastion of Remembrance) to convert the engine into wins. Include reanimator loop pieces like Karmic Guide and Reveillark plus protection for Hofri such as Lightning Greaves and Swiftfoot Boots. Tighten the curve with strong ETB creatures and tutors like Imperial Recruiter and Recruiter of the Guard to assemble combos consistently.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage, Infinite death triggers, Infinite ETB
→ Infinite colorless mana, Infinite death triggers, Infinite ETB
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite colored mana, Infinite death triggers, Infinite ETB
→ Infinite damage, Infinite death triggers, Infinite ETB
Combos via Commander Spellbook.
Same color identity (RW), by popularity.