
Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield.
Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
Idris enters and imprints one of your artifacts, becoming a beater that wears that artifact's activated and triggered abilities while gaining +X/+X equal to its mana value. You ramp into a big artifact (Equipment, mana rocks with abilities, or busted artifact engines), then leverage Idris as both a value engine and an evasive threat. The catch is Vanishing 3, so you're racing a clock and want recursion or ways to recast and re-imprint each turn.
Add cheap artifact tutors (Whir of Invention, Inventors' Fair, Reshape) to consistently find the right imprint, plus protection and haste enablers like Lightning Greaves and Swiftfoot Boots. Build around the Vanishing clock with blink/flicker and recast enablers (Inspiring Statuary, cost reducers) so re-imprinting is seamless, and lean into a dedicated artifact combo finish such as Aetherflux Reservoir with cheap spell chains or Isochron Scepter loops.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colorless mana
→ Infinite colored mana
→ Infinite colored mana
→ Infinite colorless mana
→ Infinite colorless mana
Combos via Commander Spellbook.
Same color identity (RU), by popularity.