
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
The Locust God turns every card draw into a flying, hasty 1/1 Insect, so you build a wide swarm by chaining draw spells and engines, then convert that board into damage. Early turns set up card-draw rocks and cantrips; mid-game you deploy the God and a draw engine, then close with a mass pump, sacrifice payoff, or sheer attack volume. Its built-in recursion makes it nearly impossible to remove permanently.
Add fast mana (Sol Ring, Mana Crest, signets) and stronger wheels (Wheel of Fortune, Echo of Eons) to deploy the engine earlier and bigger. Tighten the combo package—Skullclamp, Ashnod's Altar, Purphoros, and Earthcraft/Thornbite Staff—so you have a deterministic kill, and round out with protection (Heroic Intervention, Teferi's Protection) and interaction (Counterspell, Cyclonic Rift) to survive sweepers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite card draw, Near-infinite colorless mana, Near-infinite creature tokens with haste
→ Infinite card draw, Near-infinite creature tokens with haste, Near-infinite ETB
→ Infinite draw triggers, Infinite looting, Near-infinite creature tokens with haste
→ Infinite card draw, Infinite draw triggers, Near-infinite colored mana
→ Infinite card draw, Near-infinite death triggers, Near-infinite ETB
Combos via Commander Spellbook.
Same color identity (RU), by popularity.