
Haste
At the beginning of each player's upkeep, that player untaps Karona and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Karona is a 5-color 5/5 with haste that every player takes control of on their upkeep, so you build around abusing or punishing this constant control-swapping. The most common builds turn Karona into a weapon against its current pilot — using donate/curse effects, sacrifice payoffs, or tempo plays during your own turn before it leaves you. You leverage WUBRG access to run the best removal, ramp, and combo pieces in the format.
Lean away from relying on Karona as your win engine and treat the 99 as a five-color goodstuff shell with strong ramp, removal, and a real combo or token finisher. Invest in a premium mana base (fetches, Triomes, original duals, Chromatic Lantern, Prismatic Omen) so color access never holds you back. Add untap and protection auras only if you genuinely intend to weaponize Karona's combat trigger, otherwise spend those slots on more reliable threats and interaction.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.