
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Assemble a full party (Cleric, Rogue, Warrior, Wizard) to turn on Linvala's combat lockdown, neutralizing a key blocker, attacker, or activated-ability engine each turn while you grind value from your party-payoff creatures. You build a wide, evasive board protected by Linvala's sacrifice ability and close games through combat damage or assembled synergies. Early turns deploy cheap multi-class creatures, then snowball with party-care draw and tempo.
Add more all-class enablers like Tajuru Paragon and efficient multi-class creatures to turn on the party faster, and lean into anthems (Coppercoat Vanguard) plus card draw (Acquisitions Expert) for consistency. Round out with top-tier interaction—Swords to Plowshares, Counterspell, Cyclonic Rift—and protective equipment or a couple of cheap board wipes you can survive via Linvala's sacrifice. Prioritize ramp and fixing (signets, Arcane Signet) so you reliably curve into a full party by turn four.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.