
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Cast a high density of cheap noncreature spells to grow Lyse Hext, trigger prowess repeatedly, and turn her into a double-striking threat once you've cast two spells in a turn. The cost reduction lets you chain cantrips, removal, and protection in a single turn while building toward lethal commander damage or a spell-velocity engine.
Tighten the curve with the cheapest possible cantrips and protection (Path to Exile, Swords to Plowshares, Brainstorm, Mystical Tutor) so you reliably hit two-plus spells per turn. Add fast mana and rituals like Sol Ring, Mana Crypt, and Mind Stone, plus protection like Lightning Greaves and Heroic Intervention to keep Lyse alive. Lean into a decisive payoff—Aetherflux Reservoir, Approach of the Second Sun, or double-strike voltron pieces like Embercleave-adjacent UW equipment—to give the deck inevitability beyond a single attacker.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.